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Mimic Party Guide

๐ŸŽก Mimic Party Sabotage Wheel - All Effects Explained

Every outcome on the Mimic Party wheel: bonus points, score multipliers and all five sabotage effects (Saturation, Echo, Pitch shift, Chopped audio and Fart swap). Sabotages are targeted โ€” you pick a victim, the effect hits their next take, and they lose extra points on top. The victim only finds out who aimed at them when their take plays. We break down every effect and the psychology of targeting.

Published August 30, 2026 ยท Last updated September 8, 2026

Quick Answer: What Does the Wheel Do?

Between rounds, the wheel spins for everyone at once, and it can land on three kinds of outcomes: point bonuses, score multipliers, or sabotages. A sabotage is aimed โ€” you pick a victim, it strikes their next take, and it costs them points on top of whatever the audio mangling does. The victim only finds out who aimed at them when their take plays for the table.

  • The wheel spins for the whole table at once, between rounds.
  • Three outcome types: bonuses, multipliers, sabotages.
  • Sabotages are aimed: you choose the victim, and it hits their next take.
  • A sabotaged player loses points on top of the audio damage.

All Five Sabotage Effects Explained

Five sabotage effects are confirmed on the official pages โ€” that is the complete list โ€” and each one mangles the victim's next take in its own way:

All Five Sabotage Effects Explained
EffectWhat it does to the take
SaturationDrives the take into saturation distortion โ€” it comes out crushed and gritty.
EchoSlaps a repeating echo onto the take.
Pitch shiftShifts the pitch of the take up or down.
Chopped audioChops the take into slices.
Fart swapReplaces the entire take with a fart โ€” the table hears the garbage sound instead of your voice.
๐Ÿ’ก Fart swap is the headline effect: whatever you actually performed, the whole table hears a fart played in your name.

Aimed, Not Random โ€” and the Reveal Timing

Sabotage is pointed, not sprayed. When you draw one you choose who eats it, and it applies to their next take โ€” the one they have not recorded yet โ€” not to takes already on tape. On top of the audio damage, being sabotaged costs the victim points. The reveal is the cruel part: you find out who aimed at you only when your take plays, so the whole table learns it together, mid-playback.

What We Do Not Know (and Will Not Invent)

The exact bonus point values and the multiplier tiers on the wheel are not published anywhere โ€” no official page lists them and no community source has reliable numbers yet. Every number you might see quoted for wheel payouts is a guess. We will fill them in the moment they are confirmed.

Playing Around Sabotage

Reviews consistently call the wheel the comedy engine of Mimic Party โ€” sabotaging rivals "makes it more fun" shows up in multiple languages, because a perfect take getting fart-swapped is exactly the moment the game exists to produce. Practical read: sabotages are guaranteed in every match, they cost points on top of the damage, and there is no way to dodge one once you are the target. Do not take the scoreboard personally โ€” between aimed sabotages and a scoring model players are still arguing about, the real winner is whoever made the table laugh hardest. For keeping your scores up when the AI is being moody, see our tips page.